At the beginning of your end phase or when you play or activate an ability
Set: Promo Finish: Rainbow Foil Type: Hero Subtype: Light Rarity: Promo Class: Adjudicator Life: 20 Intellect: 4 The first time each turn another hero destroys a card they don't control
Set: Dynasty Finish: Cold Foil Type: Weapon Subtype: Staff (2H) Rarity: Marvel Class: Wizard Once per Turn Action -- {r}{r}: Deal 1 arcane damage to an opposing hero
Set: Dynasty Finish: Cold Foil Type: Weapon Subtype: Rock (2H) Rarity: Marvel Class: Brute Power: 7 Once per Turn Action -- {r}{r}{r}: Attack Activate Rok only if you have no cards in hand
then it deals 2 damage to you unless you pay {3 - Resource}
Construct Nitro Mechanoid // Nitro Mechanoid [DYN092] (Dynasty) Cold Foil Illusionist Draconic At the beginning of yourSet: Dynasty Finish: Cold Foil Type: Action Rarity: Majestic Class: Mechanologist Cost: 4 Power: 5 (Constructs resolve flipped as an item in the arena.) Transform target Mechanologist head, chest, arms, legs, weapon and 3 Hyper Drivers you control into Nitro Mechanoid. If you don't, negate this. (Put them under Nitro Mechanoid. If you don't, put this in the graveyard.) Go again Action Banish a card from under Nitro Mechanoid: Attack Overpower (This